V-Ray for Revit QuickStart - Intro(快速入门简介)
Introduction//介绍In this QuickStart tutorial we are going to look at the basic functionality of V-Ray for Revit, as well as going through the process of setting up and rendering a scene. //本快速入门教程将会让我们了解Vray在Revit中的基本实用性。同时我们将用一个渲染的场景来展示这个过程。To follow this tutorial, you will need to have the V-Ray for Revit plugin installed. This tutorial is a companion to go along with the QuickStart video posted on our YouTube channel. //根据本教程,你需要去安装Vray for Revit插件。伴随本教程的同时有一个在YouTube频道上发布的视频。Tutorial Steps //教程步骤1) Open basic sample scene//打开基本样例场景Usually located in C:\Program Files\Autodesk\(Revit Version)\Samples //这里是场景位置 2) Open the V-ray for Revit toolbar on the Ribbon//打开Ribbon面板上的 选项卡。 3) Set up draft options for rendering //初步设置渲染Let’s render the living room view. First we need to set it up to do a quick draft rendering. To do this, let’s change the Current View to “Living Room”, set the Quality to “Draft”, set the Resolution to Crop Box to 96 DPI, leave the Artificial Lights off, leave the Environment to V-Ray Sun and the Exposure Value to 14. //让我们渲染客厅视图,首先我们需要设置他来做一个快速渲染,这样做,让我们改变当前视图到“客厅”,将质量设置到草图,设置分辨率为96的裁剪框。去掉Artificial Lights off,去掉环境光,设置太阳曝光度为14.http://docs.chaosgroup.com/download/attachments/9349457/Ribbon.png?version=1&modificationDate=1448991971000&api=v2
注意: Active View是活动视图, Quality 是来设置渲染质量,Rsolution是来设置渲染大小的。4) Start an RT rendering by clicking on Render V-Ray RT//通过点击RT渲染来实现 RT渲染。V-Ray RT is now running. Since RT is the real time ray tracing mode, certain settings can be modified while the render is going which will update in the rendering without having to start over. //现在开始了RT渲染,从渲染开始是实时光线追踪。一些设置可以在此时修改,所以不必重新开始。(貌似讲的是实时渲染) 5) Making adjustments to your RT Render//对实时光线追踪做调整。Let’s adjust the date and time to get a little more light in the scene. V-Ray for Revit takes the sun location from the location of the sun from the camera. The easiest way to change this is by going to the camera’s Render Settings. Then if you select the button next to Sun Settings, the Sun Settings dialogue appears. //让我们校正日期以获得更多点的光线在本场景中,(下面的比较啰嗦,基本上说的是要根据相机镜头调整太阳位置。) You can now adjust the location, date, and time; and when changes are applied, they are updated in the rendering. Go ahead and leave the location in Boston and change the date to 12/21/10 and the time to 1:00 PM. Close the Sun Settings and Render Settings dialogues. //你能够调整位置(这里的位置指的是项目位置),日期,和时间,并且当我们改变这些应用的时候,他们会在渲染中更新。我们设置地点到波士顿日期是12/21/10,时间是下午1点,关闭太阳设置和渲染设置对话框。 Next, let’s adjust the exposure a little. Make sure you are not in a camera view, and select the Exposure button to adjust the exposure for the current view.接下来,让我们调曝光点点,确保你不在相机视图,和选择Exposure按钮去调整曝光按钮为当前视图。(这句翻译怪怪的,啥叫不确保在相机视图。)
这里Exposure有一些预设值,不解释了,懂Vray都会懂。Any changes you make to the exposure will be immediately reflect the ongoing RT rendering. 13 is a good setting to use without going too bright.//任何改变会立即反馈到RT渲染中,13是一个很好的值既不会太亮也不会太暗。 Now that we have the lighting and exposure where we want, let’s move on to the following render. Stop the RT rendering by clicking on the red stop sign in the top right corner of the window. Close the V-RayRender Finished dialogue. This dialogue is used to save a completed rendering, but since this was just a draft, we do not need to save it. //现在我们有灯光照明当我们想要的时候,让我们继续下面的渲染,通过点击窗口上的Stop来停止渲染,关闭掉V-Ray渲染完成的窗口。这个对话框用来保持完成的渲染,但是因为这仅仅是个草图,所以我们没必要保存他。
6) Preparing the Final Render //准备最终渲染。The only thing we have left to do is set up the quality and resolution to better reflect a final rendering. For this example, let’s set the quality to High and change the resolution to the 150 DPI setting.//我们唯一剩下的事情就是设置质量来最好的反映到我们的最终渲染中,根据这个栗子,让我们设置高质量并且改变其分辨率到150。
Now to render the final image, use the Render with V-Ray button which uses the standard production renderer. While you can achieve final results using the RT renderer, it typically can take much longer to have a fully cleaned up image. //现在让我们最终渲染图像,使用渲染器上的V-Ray按钮下拉的标准渲染。虽然你也可以使用RT渲染但是这将会花费更长的时间。By default, the standard renderer will go through two pre-passes before going through the final pass. The first is the light cache pass, which progressively fills points in the entire image. //通常,标准渲染将会通过两 Pre-Passes(这里是两个渲染过程)最终渲染之前。首先是要通过灯光缓冲,在整个图形上来逐步填充点。 The second is the irradiance map, where buckets will bounce around the image filling it in one rectangle at a time. The final render pass for High quality uses a progressive pass. This allows the user to stop the rendering early at any point in a time crunch. Otherwise, you can let it stop itself once it reaches a point it deems to be complete. //第二个步骤是发光贴图,(这里写了发光贴图的原理。英文太弱看不懂,同学们你们知道有这么个过程就好了。) //好熟悉的一张图,当年的 vr 又回来了 吼吼。As soon as you finish the rendering, you can fine tune your image in the Show Corrections Control panel by click it's button in the bottom left corner of the frame buffer.This give you various post processing tools at your disposal such as the Exposure, White Balance, Hue/Saturation, etc. //一旦完成最终渲染,你可以微调你的图像通过显示控制面板点击帧缓存器左上角的控制按钮。这里给了你各种后期处理工具,比如曝光,白平衡,色调/饱和度等。 这张图真的是很帮!同志们,让我们对着这张图 摩擦 摩擦 ,在这光滑的图上,像魔鬼的步伐。前进~~五星红旗迎风飘扬...
来源:M_小蜗牛的博客 你好,看了你的帖子,让我学习了很多,请教个问题,好不容易注册了ray,只是可以试用一个月吗,还是有其他办法,望告知,谢谢 已经安装Vray for Revit插件!但是revit里面没有Vray for Revit插件的功能!怎么解决?谢谢 最近弄了好几天了呢就是无法申请楼主有破解的吗 学习分享下 分享下 有破解的吗?
赞 很好的东西,谢谢分享! 鸡肋 赞一个!!!!!!!! 谢谢楼主分享,学习学习 有中文版就最好了 学习了,谢谢楼主 好帖 赞
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